Selasa, 26 April 2011

Ebook

Ebook

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Ebook

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Product details

File Size: 1839 KB

Print Length: 200 pages

Publisher: Islandport Press (April 18, 2012)

Publication Date: April 18, 2012

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B007VMK7Z8

Text-to-Speech:

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Amazon Best Sellers Rank:

#381,976 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

This book will have you rolling your eyes...and laughing. And it's all true! John Ford is a beloved and respected local icon who knows how to tell a rollicking, good tale. It was so brilliant of him to take notes of his exploits during his many years as a Maine Game Warden. Each short story is better than the last.As a former Maine county dispatcher in the 80's, I had the great pleasure of getting to know Game Warden John Ford. He knows people and respects them. And they respect him...(no matter how many times he may have placed them in custody.)Enjoy this talented man's storytelling, share it with your friends, then get his second book! (A third is in the works!)

I really enjoyed this book, the author could laugh at himself as well as others. Great stories that was fun to read.

First bought this book as a gift for someone else while on vacation. It was recommeded by an owner of a small bookstore in Maine who said "you'd get a kick out of it." We skimmed the pages and liked the contents so much I ordered a copy on Amazon for ourselves. It arrived earlier than expected and was cheaper than at the bookstore. It was appealing to my boyfriend who doesn't read much, but liked this one. I don't really have a certain style of books that I am into, as long as I can get into it, I'll read it, and this one def grabbed my attention just skimming the pages

what can be said about this book... unbelievable, hilarious, touching in places. well written accounts of life as a maine game warden, and if my memory is close to right, mostly honest too. i have known the author and some of the people he has written about in this book, and i can promise you that you will never find a better book unless its volume two. he hinted at a book signing that he might write more, i'll buy them quick as the come out.

If you enjoy sitting around at work or home listening to some older family member or co-worker tell you stories, then buy this. I spent many years in Albion, Maine, and while I may have passed by John Ford I never actually met him. But his tales bring alive a part of the nation that is unfortunately fading: the person who takes time to know and understand his world, to listen to people good and bad, and who thinks before he acts. Even if he's pranking his boss.

I read this book because I live in the Northeast and know some of the wardens around here. Have read a couple of other books, but this was by far the better look at the real life of a warden. I liked his less formal style of writing and he told stories about what really happens in the wild -- no whining about supervisors and the "tough" life and politics. It was like sitting by the fire listening to him tell about things that had happened in his life.

This is a book that you will have to get and read to fully understand, you will never be sorry to take time to read and get your own feelings and not some one else's. So please don't waste time and get this book

The humor aspect of this book may be a bit oversold... while I found myself amused and occasionally chuckling, I didn't experience any "belly laughs." That, however, is not as much a criticism of the book as it is of the publisher's description. For those interested in the "Maine Outdoors," law enforcement, and Maine in general this will be an enjoyable read.

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Rabu, 20 April 2011

Ebook Ready Player One: A Novel, by Ernest Cline

Ebook Ready Player One: A Novel, by Ernest Cline

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Ready Player One: A Novel, by Ernest Cline

Ready Player One: A Novel, by Ernest Cline


Ready Player One: A Novel, by Ernest Cline


Ebook Ready Player One: A Novel, by Ernest Cline

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Ready Player One: A Novel, by Ernest Cline

Review

“The science-fiction writer John Scalzi has aptly referred to READY PLAYER ONE as a “nerdgasm” [and] there can be no better one-word description of this ardent fantasy artifact about fantasy culture…But Mr. Cline is able to incorporate his favorite toys and games into a perfectly accessible narrative.”—Janet Maslin, The New York Times “Triggers memories and emotions embedded in the psyche of a generation...[Cline crafts] a fresh and imaginative world from our old toy box, and finds significance in there among the collectibles.  A-”—Entertainment Weekly“A most excellent ride…the conceit is a smart one, and we happily root for [the heroes] on their quest…fully satisfying.”—Boston Globe“Enchanting…Willy Wonka meets the Matrix. This novel undoubtedly qualifies Cline as the hottest geek on the planet right now. [But] you don't have to be a geek to get it.”—USA Today   “Ridiculously fun and large-hearted, and you don't have to remember the Reagan administration to love it…[Cline] takes a far-out premise and engages the reader instantly…You'll wish you could make it go on and on.”—NPR.org“A fun, funny and fabulously entertaining first novel…This novel's large dose of 1980s trivia is a delight…[but] even readers who need Google to identify Commodore 64 or Inky, Blinky, Pinky and Clyde, will enjoy this memorabilian feast.”—Cleveland Plain Dealer“The grown-up's 'Harry Potter’…the mystery and fantasy in this novel weaves itself in the most delightful way, and the details that make up Mr. Cline's world are simply astounding. READY PLAYER ONE has it all.”—Huffington Post“Incredibly entertaining…Drawing on everything from "Back to the Future" to Roald Dahl to Neal Stephenson's groundbreaking "Snow Crash," Cline has made READY PLAYER ONE a geek fantasia, '80s culture memoir and commentary on the future of online behavior all at once.”—Austin American-Statesman "READY PLAYER ONE is the ultimate lottery ticket."—New York Daily News"This non-gamer loved every page of READY PLAYER ONE."—Charlaine Harris, #1 New York Times bestselling author of the Sookie Stackhouse series“A treasure for anyone already nostalgic for the late 20th century. . . But it’s also a great read for anyone who likes a good book.”—Wired.com “Gorgeously geeky, superbly entertaining, this really is a spectacularly successful debut.”—Daily Mail (UK)“A gunshot of fun with a wicked sense of timing and a cast of characters that you're pumping your fist in the air with whenever they succeed. I haven't been this much on the edge of my seat for an ending in years.”—Chicago Reader“A rollicking, surprise-laden, potboiling, thrilling adventure story…. I loved every sentence of this book”—Mark Frauenfelder, BoingBoing"A 'frakking' good read [featuring] incredible creative detail…I grinned at the sheer audacity of Cline's imagination.”—Milwaukee Journal Sentinel“[A] fantastic page-turner….READY PLAYER ONE may be science fiction, but it's also written for people who have never picked up an SF novel in their lives…"—Annalee Newitz, io9.com "Fascinating and imaginative…It's non-stop action when gamers must navigate clever puzzles and outwit determined enemies in a virtual world in order to save a real one. Readers are in for a wild ride."—Terry Brooks, #1 New York Times bestselling author of the Shannara series“I was blown away by this book…A book of ideas, a potboiler, a game-within-a-novel, a serious science-fiction epic, a comic pop culture mash-up–call this novel what you will, but READY PLAYER ONE will defy every label you try to put on it. Here, finally, is this generation’s Neuromancer.”—Will Lavender, New York Times bestselling author of Dominance“I really, really loved READY PLAYER ONE…Cline expertly mines a copious vein of 1980s pop culture, catapulting the reader on a light-speed adventure in an advanced but backward-looking future.”— Daniel H. Wilson, New York Times bestselling author of Robopocalypse “A nerdgasm…imagine Dungeons and Dragons and an 80s video arcade made hot, sweet love, and their child was raised in Azeroth.”—John Scalzi, New York Times bestselling author of Old Man’s War“Completely fricking awesome...This book pleased every geeky bone in my geeky body.  I felt like it was written just for me.”—Patrick Rothfuss, #1 New York Times bestselling author of The Wise Man’s Fear  “An exuberantly realized, exciting, and sweet-natured cyber-quest. Cline’s imaginative and rollicking coming-of-age geek saga has a smash-hit vibe.”—Booklist, starred review "This adrenaline shot of uncut geekdom, a quest through a virtual world, is loaded with enough 1980s nostalgia to please even the most devoted John Hughes fans… sweet, self-deprecating Wade, whose universe is an odd mix of the real past and the virtual present, is the perfect lovable/unlikely hero.”—Publishers Weekly, Pick of the Week  

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About the Author

ERNEST CLINE is an internationally best-selling novelist, screenwriter, father, and full-time geek. He is the author of the novels Ready Player One and Armada and co-screenwriter of the film adaptation of Ready Player One, directed by Steven Spielberg.  His books have been published in over fifty countries and have spent more than 100 weeks on The New York Times bestseller list. He lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic video games.

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Product details

Mass Market Paperback: 608 pages

Publisher: Broadway Books; Reprint edition (October 24, 2017)

Language: English

ISBN-10: 9781524763282

ISBN-13: 978-1524763282

ASIN: 1524763284

Product Dimensions:

4.2 x 1.4 x 7.5 inches

Shipping Weight: 11.2 ounces (View shipping rates and policies)

Average Customer Review:

4.6 out of 5 stars

18,781 customer reviews

Amazon Best Sellers Rank:

#10,262 in Books (See Top 100 in Books)

Thing about writing a novel like this as one's debut effort is that, from here on out, there's nowhere to go but down. To wit, Armada. Ernie Cline's Ready Player One impacted me the same way that Suzanne Collins' The Hunger Games did. It's compulsive reading. Cline spins his dystopian quest adventure with supreme vitality and brio and unabashed adoration of all things nerdy. Cyberpunk collides with pop culture nostalgia, and how could you not get nerd out about a book that celebrates iconic elements of the 1980s? I mean, Family Ties is referenced! Oingo Boingo gets a mention.Here comes the plot set-up, and maybe a ***SPOILER ALERT*** now.The year is 2044, and the global population endures its fourth decade of economic collapse. Huzzah. In a world of fading prospects and rapidly dwindling natural resources, everyone's favorite pastime is the Oasis, a massive, all-inclusive multiplayer online game that had metamorphosed into a globally networked virtual reality universe what's now habitually accessed by nearly everyone on the planet. The Oasis has become such a panoptic entity, it's become synonymous with the Internet. In the Oasis, kids attend virtual school, business offices can purchase virtual landscape to promote their wares, virtual concerts are staged. Who wouldn't prefer this utopian cyberspace over bleak reality? When they can look for James Halliday's fabled Easter egg, nestled somewhere in the vastness of Oasis?Eccentric genius video game designer - and creator of Oasis - James Halliday, before dying, recorded a video in which he challenges all comers to seek out his hidden treasure, to first unearth and then figure out the clues he'd embedded in the fabric of his Oasis program. His Easter egg, when found, conveys untold riches and power and unfettered administrative control over the Oasis. Overnight, the hunt for Halliday's treasure became the new global recreation. Halliday's addiction with 1980s pop culture was well documented, and so, too, in their feverish pursuit did these Easter egg hunters - nicknamed "gunters" - immerse themselves in Halliday's obsession, triggering a global revival of 1980s culture. But years and years would elapse before the elusive first clue would surface. Meanwhile, the gunters developed into figures of ridicule.In the slums of Oklahoma City, in the Stacks - a decaying community in which run-down trailer homes are stacked on top of each other - 18-year-old orphan Wade Watts ekes out a miserable existence. Reclusive and anti-social, Wade is a low-level but dedicated gunter, a walking talking encyclopedia of vintage 1980s facts and trivia. He realizes that his only hope for a better life is to win the game. And so he perseveres when so many have given up. And, even though he's only a self-declared "third level wimp," he works out the location of the first clue. It's a life-changing thing.The virtual scoreboard allows everyone to track his and other competitors' progress. Wade - or, rather, his avatar Parzival - becomes an instant worldwide celebrity - making him the target of fellow gunters and groupies and the media and, worse, of sinister corporations hungry to seize control of the Oasis. In his quest for Halliday's holy grail, Wade Watts - alliteratively named by his comic book-reading father - must call on every bit of his tech savvy and knowledge of 1980s culture to outwit his competitors and enemies. He is an awesome character that boasts impressive measures of pluck and resourcefulness and audacity in the face of frightening odds. And Wade Watts only becomes more awesome once he's compelled to venture out into the real world for survival's sake.If the cyberpunk yarns of William Gibson and Neal Stephenson tend to intimidate you, be at ease with Ready Player One. Ernie Cline has crafted an immensely accessible story. He makes you swim in nostalgia. I'm not a 1980s buff, but I'm an old cat who actually lived his childhood thru the '80s, and it is so much fun trying to catch all of Cline's references. Ready Player One is a well-told, richly realized, and incredibly satisfying adventure, one populated by appealing characters. There's even a sweet love story. Wade engages in an online flirtation with a talented fellow gunter named Art3mis, and so we get a peek into Wade's gnawing doubts as to what the person beneath the Art3mis avatar is really like (and even what she really looks like). But that's just misdirection. It's another character who drops the startling reveal."Unputdownable" isn't a real word, yet it's the perfect adjective for this book. I think that everyone, at some level, has a grain of geekness in them. If you've ever envisioned scenes of your favorite cartoons or animes interacting, if you've once loved a movie so much that you've memorized entire passages of its dialogue, or been influenced by a rock song to the extent that you'd picked up a guitar to learn the chords... Ernie Cline revives these feelings. Ready Player One moves like a locomotive, and there are scenes in it that will absolutely explode your nerdy brain. Ready Player One was a New York Times Bestseller. It's soon to be a blockbuster motion picture what's directed by Steven Spielberg, and, self-deprecating guy that he is, good luck to him trying to tamp down on the book's references to his movies. I'm hyped for the movie. But the book came first, and the book will have an even more special place in my nerd heart. It's easily in my top five favorite reads ever. Ready Player One, yeah, an immersive, imaginative, childhood-mining, unputdownable read. Armada, not so much.

Reads like it was written by a high-school student. And to the people that think that's because it's POV: ALL of his writing is like that. Everything that the protagonist needs to happen, happens fine and everything works out because he is the chosen one of some rich nerd's world. It's the worst kind of wish fulfillment. I hate the term Mary-Sue but that's what this book is about.

I got this after seeing the movie and hearing from a few friends about how different the book is. My two main points after reading this book in 3 days:1. Love the 80's pop culture references integrated into the story. No book I've ever read has ever gone this deep into 80's game, movie, TV, music references. The writer is obviously a true 80's fanatic and geek. No doubt about that, this guy has lived it and did his homework.2. The main character is completely unlikable. He never arcs or changes, even at the end (finding 'love' is not a character change). Honestly, I've never read a book where the main character is just a complete and utter unlikeable character even to the end. You never really want this jerk to succeed. His inner workings and thoughts are as just about as bad as the main villain.Conclusion-Steven Spielberg did a brilliant job taking the meat of this story and actually making the primarily character LIKEABLE because the writer was just down right horrible at it. If the filmmakers had followed the book, no doubt it wouldn't have been successful. I did enjoy the 80's references, but too bad the main character was unlikable.

I can hardly understand the allure of this novel. Or how it managed to gain such popularity. Feels like its written for a fourteen year old, which is in such contrast to the age group who would either understand or have experienced anything that happens in this book... those of us in our late thirties, early forties. It read like a list of games and game explanations, with zero character development. I never finished... because I really didn't care about any of the characters in the book or what the outcome would be. I often found myself nodding off, chapter after chapter. It's a poor write... and a poorer read.

Tolkien wrote Lord of the Rings as a 'myth for the machine age.' I think RP1 is an imaginative fairy tale for the online-gamer / virtual reality age. And the picture isn't pretty. I'm not talking about the cliche'd 'environmental apocalypse' of the outside world that the gamers actually live in, but the way that VR *is* their reality, and, to the characters, and in a very truthful way, the only reality that matters.That disturbing aspect of Cline's novel is imaginatively and entertainingly written. The first third of the novel is a marvel. I'd give it ten stars. The second two-thirds, like The Martian in many ways, is a bit repetitive and predictable in a TV-series sort of way.The novel is worthy and well-written, and the fairy tale aspect is touching. You end up rooting for the heroes and heroine, and even get a small glimpse into the motivations and heart of the villain (though I think he could have been much better presented, a la J. K. Rowling's villains).All in all, a highly enjoyable book. The best take I've read on VR and online gaming. Plus it's lots of fun!

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Ready Player One: A Novel, by Ernest Cline PDF
Ready Player One: A Novel, by Ernest Cline PDF